Despite its general quality and mainstream success, the Assassin’s Creed series has always been a strange one. The concept of exploring open world historical settings through the advanced technological marvel that is Assassin’s Creed’s Animus is exactly as wild as it sounds, and has led to some great video game moments over the years. As one of the driving forces of the series, though, the Animus has always been a bit underused, and it’s time for Ubisoft to remedy that going forward. Ubisoft could allow a variety of wacky Animus settings in the next Assassin’s Creed game that could really ratchet up the fun of the series.
Click the button below to start this article in quick view.
Since the Animus is essentially an in-game VR machine, there’s no reason that it cant allow a variety of fun gameplay mechanics without breaking the lore or immersion of the AC universe. Assassin’s Creed: Valhalla started to play with this idea a bit when it allowed the player to switch between a male and female Eivor at any time, as somehow both strands of DNA existed in the system.
Why not take this idea even further though? Why not allow the player to turn on a variety of Animus settings during their experience to make the next Assassin’s Creed’s gameplay even more unique? Below are just a few of the Animus settings the AC series should include in future entries.
Animus Setting AC’s New Game Needs: Super Speed Mode
This would be a much-needed quality of life setting for Assassin’s Creed’s next game. As critically-acclaimed as the series typically is, the gameplay can often feel slow and cumbersome. Assassin’s Creed Valhalla, in particular, features a beautiful world that’s a treat to explore, but getting around it can be a chore, as Eivor lumbers around like a tank. Their default movement speed is incredibly slow, and sometimes climbing larger structures or mountains can feel like it takes forever.
This problem is made even more apparent by Valhalla‘s huge map size. Adding an Animus setting in future games that allows the player to zip around the world at extreme speeds would help remedy this problem and make exploring the gorgeous worlds typical of an Assassin’s Creed game much more fun.
Animus Setting AC’s New Game Needs: Creative Combat Challenges
Assassin’s Creed games often feature difficulty settings, but typically they don’t offer that much variance, and none of them are very challenging when the player has their character’s stats maxed out and the best gear in the game in their possession. Assassin’s Creed: Valhalla has great combat with spectacular weapons, but that doesn’t mean it doesn’t get far too easy after a while.
Rather than just adding another difficulty level, special Animus settings could allow the player more unique ways to experience combat. Perhaps one setting could enable a one-hit kill mode, where every hit kills the player immediately, but they are also able to one-shot anything that stands in their way. Turning said settings on could give the player the potential to earn special gear or cosmetics, while also giving more replay value to combat in the next Assassin’s Creed game.
Animus Setting AC’s New Game Needs: Filter Mode
This one might be too difficult to realistically pull off, but why not go full-on silly with Assassin’s Creed’s Animus settings and offer different visual filters? This could include basic filter options such as black and white, but could also offer special unlocks that really lean into the absurdity of the series.
For example, nothing would breathe new life into the Assassin’s Creed games like a 1980s-inspired Synthwave filter which drenches beautifully-realized historical settings in neon purple and black. It might sound ridiculous to even entertain such a thought, but most would agree that the Assassin’s Creed series makes less sense than ever these days, and it’s probably just a few games away from this concept seeming very normal.
Animus Setting AC’s New Game Needs: A Streamlined Mode
The Assassin’s Creed games have always been a bit bloated, and the last few in particular have been especially guilty of this; Valhalla typically takes north of 50 hours to complete, and that’s if the player is racing from start to finish. Adding a setting that allows players to skip many of the countless fetch quests and mini games that accompany each installment would be huge for regular players who are mostly just interested in experiencing the games’ stories.
Next: Every Assassin’s Creed Game, Ranked Worst to Best
Powerful D&D Subclasses Not In The Player’s Handbook
About The Author